Space Dust Studios

Space Dust Studios Logo

Space Dust Studios is a new 'AAA indie' video game developer located in Melbourne, Australia.

Our team of veteran developers have contributed to franchises such as Battlefield, Need For Speed, Tomb Raider, Dead Space, Burnout and Silent Hill.

Now we've gone rogue, building our own immersive worlds and exhilarating gameplay for the next generation of gamers.

Space Dust Studios Team

Left to right:
Nathan Thomas (Art & Creative Director)
Michael Davies (Lead Gameplay Developer)
Grigor Pedrioli (Senior VFX & 3D Artist)
Glen Stuart (Lead Technology Developer)
Stephen Honegger (Senior World & 3D Artist)

Coming soon...

Our hardcore sci-fi airborne arena shooter is currently in pre-production.

We're keeping it under wraps for now, but an official announcement is on the way. To receive the press release, please join our mailing list or follow us on social media.

Send me the press release

Space Dust Racing

Film Victoria

Top-down galactic party racing mayhem!

With the generous support of Film Victoria, we're currently working on a prototype for Space Dust Racing, our top-down vehicular combat party game for PC.

We'd love to share our journey with you via our development blog, where we'll talk openly about everything from the art style and gameplay mechanics through to the company processes and tools we're using.

Visit the dev blog

We're making cool stuff! Follow us to find out more.


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